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Introduction to Sampling
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Nineteen nineteen
- n-n-n-n-nineteen
- you've all heard it, for many it was Paul Hardcastles Nineteen that
first brought sampling to their attention though by then samplers had
already been around for several years, today most anyone with a computer
can make music with samples and samplers......
It all started with
a dog bark in Australia. The world's first sampler - the famous Fairlight
CMI, sometimes known as the Koalaclavier to some of its fans - wasn't
supposed to be a sampler at all. It started life as a digital synthesizer.
Instead of filters, oscillators and the like, it used a system of wavetables,
rather like the Korg Wavestation series. This was all deeply wondrous
if you wanted digital sounds. And you could, if you tried hard, get some
interesting noises out of these machines - but it wasn't exactly easy
to use. One much touted feature was the fact that you could draw a waveform
on the screen and then play it back as a sound. Thing is, most people
didn't know how to match up waveshapes with sounds, so mostly this option
just got ignored.
In fact, the sampling
only became available as an afterthought. The designers realised that
they had a computer with some memory and some playback circuitry, and
hey - wouldn't it be fun to try recording real sounds into it? After a
quick trip out for a few bits and pieces and some nifty soldering, they
designed a simple circuit which could take sound from a microphone and
feed it into the computer. Then the dog arrived, and a whole new musical
technique was born.
If it hadn't been
for sampling, the Fairlight CMI would have become an expensive (and I
mean expensive - starting at over $20,000 in the late 1970's) curiosity.
Instead, it instantly transformed the instrument into one of the most
desirable musical objects in history.
It's easy to see
why. Real sound simulation has always been the holy grail of sound synthesis,
but early synthesizers didn't sound like anything other than synthesizers,
no matter what you did with them, which is much of the reason for the
retro analog wave in the latter 1990's. Just listen to a "Trumpet"
or "Flute" patch on an a 1970's synth !
The CMI was different.
Suddenly you could use all kinds of super-realistic sounds in your music.
Till then, if you wanted the sound of breaking glass, you either had to
spend forever trying to recreate it with a conventional synth - and almost
certainly getting nowhere - or you had to resort to tape. This did the
job, more or less, but it was definitely awkward and unwieldy to use.
With the CMI you could just record a noise straight into the instrument,
and then use it just like any other keyboard sound.
It took a while for
the implications of this to sink in. For the first few years the CMI was
more of a cliché generator than an innovative musical tool, and
all the same old samples started turning up on music everywhere. The disco
records of the day resounded to the sound of breaking glass, the sound
of bottles being blown (especially curious, that one, seeing as it's a
bit of a dud anyway), and the inevitable 'orch stab' - much like an orchestra
collapsing, but in fact taken from a recording of Stravinsky's Rite of
Spring.
Fortunately, a few
artists realised that sampling could do a lot more than this. Instead
of sampling kitchen utensils, pets, thunderstorms and passing jets, they
started playing with whole snatches of music - often other people's music.
This could be tricky
on early samplers. The sound quality was limited and so was the maximum
length of a sample that they could manage. But as the technology improved
this kind of musical collage started to become an art form in its own
right. It caught the rising tide of DJ-mixed live music, and much of today's
dance music is the result.
And so to today.
Most music is now totally samplified. Even records that sound like they
went straight down to tape with real people playing real instruments are
often tidied up with a few sampled sounds. And the remix market would
be nowhere without it. It simply wouldn't have happened.
As a way of making
music, sampling is about as good as you'll get today. It has its limitations,
the biggest of which is that any sampled sound will tend to sound static
compared to the real thing. But the advantages more than make up for this.
Sampling is quick, it's easy to use, it's creative and it can make for
stunning results. In fact, it's no longer the gimmick it used to be -
it's now a way of life.
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